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		<title>Rise of the Weenies? Part 2</title>
		<link>http://ihatemtg.wordpress.com/2010/10/08/rise-of-the-weenies-part-2/</link>
		<comments>http://ihatemtg.wordpress.com/2010/10/08/rise-of-the-weenies-part-2/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 13:43:50 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Metagame Roundup]]></category>
		<category><![CDATA[Adventuring Gear]]></category>
		<category><![CDATA[Arc Trail]]></category>
		<category><![CDATA[Baneslayer Angel]]></category>
		<category><![CDATA[Boros]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[galvanize]]></category>
		<category><![CDATA[Goblin Gaveleer]]></category>
		<category><![CDATA[Goblin Guide]]></category>
		<category><![CDATA[Koth the Hammer]]></category>
		<category><![CDATA[Landfall]]></category>
		<category><![CDATA[Lighting Bolt]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[Metalcraft]]></category>
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		<category><![CDATA[Plated Geopede]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[Serra]]></category>
		<category><![CDATA[Standard]]></category>
		<category><![CDATA[Sword of Vengeance]]></category>
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		<category><![CDATA[White Weenie]]></category>
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		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=713</guid>
		<description><![CDATA[I mentioned in my last article, some sort of weenie deck is bound to make an appearance as soon as Scars of Mirrodin is legal. artifact weenie decks and mono-white decks using metalcraft triggers and equipment to bolster critters are all popular ideas. However, nobody yet knows what shape the weenie deck will take. Perhaps [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=713&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I mentioned in my last article, some sort of weenie deck is bound to make an appearance as soon as Scars of Mirrodin is legal. artifact weenie decks and mono-white decks using metalcraft triggers and equipment to bolster critters are all popular ideas. However, nobody yet knows what shape the weenie deck will take. Perhaps (and very likely) it will take several forms before convelescing into an archetypal deck.</p>
<p>when i think of a scars weenie deck, I can&#8217;t help but think of adding red. White has plenty of good weenie creatures, but I feel too many of them are artifact dependent. Red, on the other hand, has lots of options which are already good, but could be better when equipped. A good mix of both white and red could make for a formidable deck, in my opinion.<a href="http://ihatemtg.files.wordpress.com/2010/09/goblingaveleer.jpg"><img class="size-full wp-image-718 alignright" title="GoblinGaveleer" src="http://ihatemtg.files.wordpress.com/2010/09/goblingaveleer.jpg?w=223&#038;h=311" alt="" width="223" height="311" /></a></p>
<p>Red has some great weenie creatures which have already proven themselves. Goblin Guide, Plated Geopede, Cunning Sparkwhatever and Goblin Bushwhacker are great creatures. Each one seems like it could benefit from a nice set of Adventuring Gear or Sword of Vengeance. Each one could also put down a good beating on their own if a white cohort like Kor Duelist needs a machete badly. Newcomers like Goblin Gaveleer and <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209404" target="_blank">Spikeshot Elder</a> are great additions as well.</p>
<p>The Gaveleer already has trample, and he gets a +2 +0 bonus just for having gear on him! Strap him with some adventuring gear and you&#8217;ve got a 3/1 trample, not to mention if you hit landfall. The elder is incredible too. I realized how much of a bad-ass he was during the pre-release. Paying RR1 or 1 damage seems like a lot, but he can do it without tapping, and his damage t scales directly with his power. Put a machete or a Basilisk Collar on that.</p>
<p>Red also has more proactive spells. With Path to Exile and Oblivion Ring gone, white is stuck with mostly situational removal. Lighting Bolt doesn&#8217;t care what your opponents creature is doing. Attacking or at home with the family, it does 3 damage. We still have Burst Lightning, Punishing Fire and Forked Bolt. Newcomers like Galvanic Blast and Arc Trail are nice too.  Red also keeps a little stash of utility spells which can steal troublesome creatures or create dudes <a href="http://sales.starcitygames.com/carddisplay.php?product=228686" target="_blank">from unused equipement</a>.</p>
<p>While red provides some good options for the weenie deck, it will really come down to what works out the best. Maybe playing a zillion artifacts to hit metalcraft triggers on bladewright or sunchaser is the way to go.  Maybe Glint Hawk is better than Goblin Guide. Or maybe there will be a combination of both. Maybe it won&#8217;t matter because Koth powered Titan Ramp decks will be blowing everythign up. We&#8217;ll find out soon enough.</p>
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		<title>Rise of the Weenies?</title>
		<link>http://ihatemtg.wordpress.com/2010/09/30/rise-of-the-weenies/</link>
		<comments>http://ihatemtg.wordpress.com/2010/09/30/rise-of-the-weenies/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 18:24:49 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Metagame Roundup]]></category>
		<category><![CDATA[MTG]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[Standard]]></category>
		<category><![CDATA[FNM]]></category>
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		<category><![CDATA[Baneslayer Angel]]></category>
		<category><![CDATA[Lightning Bolt]]></category>
		<category><![CDATA[Ajani Goldmane]]></category>
		<category><![CDATA[Goblin Guide]]></category>
		<category><![CDATA[Vengevine]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[Mox Opal]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[Koth the Hammer]]></category>
		<category><![CDATA[White Weenie]]></category>
		<category><![CDATA[Shard of Alara]]></category>
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		<category><![CDATA[Titan Ramp]]></category>
		<category><![CDATA[Mythic Bant]]></category>
		<category><![CDATA[Auriok Edgewright]]></category>
		<category><![CDATA[Glint Hawk]]></category>
		<category><![CDATA[Auriok Sunchaser]]></category>
		<category><![CDATA[Memnite]]></category>
		<category><![CDATA[Kor Duelist]]></category>
		<category><![CDATA[Stoneforge Mystic]]></category>
		<category><![CDATA[Basilisk Collar]]></category>
		<category><![CDATA[Sword of Vengeance]]></category>
		<category><![CDATA[Trusty Machete]]></category>
		<category><![CDATA[Adventuring Gear]]></category>
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		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=704</guid>
		<description><![CDATA[Block rotation is one of the coolest periods in tournament Magic. The old guard decks (which everybody is sick of) rotate out or lose a lot of power, replaced by timid newcomers unsure of their place in constructed play. Sometimes Teir 2 decks get a chance to see what first class accommodations look like for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=704&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Block rotation is one of the coolest periods in tournament Magic. The old guard decks (which everybody is sick of) rotate out or lose a lot of power, replaced by timid newcomers unsure of their place in constructed play. Sometimes Teir 2 decks get a chance to see what first class accommodations look like for a while. It is a great time for deck builders and people who sell cards.</p>
<p>Also. Jund, you were a bastard not unlike Freddy Kruger; born from the sweaty thrusting of a thousand players who saw cascade was retarded and could afford Maelstrom Pulse.  I thought I invented you, but your mom was a whore. You&#8217;re not my son. Get off my couch.</p>
<p>So, what are we going to be looking at in the future?</p>
<p>Quite a few people I talked to during the pre-release seemed to think a White Weenie deck was poised to make an appearance in the new standard. I agree.  However, I&#8217;m not sure what form the weenie or token deck will take. Maybe something mono white, <a href="http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=34875" target="_blank">like this</a>.  Maybe it will be made from <a href="http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=34873">artifacts</a>. Most likely with will be weenies witih artifacts.</p>
<div id="attachment_708" class="wp-caption alignleft" style="width: 233px"><a href="http://ihatemtg.files.wordpress.com/2010/09/korduelist.jpg"><img class="size-full wp-image-708" title="KorDuelist" src="http://ihatemtg.files.wordpress.com/2010/09/korduelist.jpg?w=223&#038;h=310" alt="" width="223" height="310" /></a><p class="wp-caption-text">I can has play time?</p></div>
<p>When I first thought about playing a weenie-artifact deck, I didn&#8217;t like the idea. I didn&#8217;t think you were getting a whole lot of an advantage playing small creatures which had to be equipped to be any good. I didn&#8217;t think paying 1 for a 1/1 and then having to pay 3 to drop and put some equipment on it to make it a 3/2 double strike was all that hot. That&#8217;s like paying 4 for a 3/2 double strike, right?</p>
<p>Well, maybe that&#8217;s not so bad.</p>
<p>And metalcraft? I fucking hate metalcraft. I&#8217;m probably wrong about this, but <a href="http://www.starcitygames.com/magic/standard/20169_Scars_of_Mirrodin_Set_Review_I_Came_Back_for_This_BlueWhite.html" target="_blank">I think it sucks, for now</a>. I saw plenty of decklists with that lame Mox Opal and Auriok Edgewright in them. Getting three artifacts regularly in a rush deck? Ugh.</p>
<p>However, I thought about it and I see you can get some pretty powerful effects from these type of interactions. I still don&#8217;t like Metalcraft, or the metal craft creatures like Auriok Sunchaser and the edgewright. I&#8217;d rather use the Zendikar gear-enabled creatures. You also get to re-use the equipment if your guy dies, so it&#8217;s not like an enchantment you&#8217;re investing in one creature. </p>
<p>So, in the future, at least when the meta first changes, I expect to see a lot of weenies. I&#8217;ll probably see a million Trusty Machetes, Adventuring Gear, Basilisk Collars and Swords of Vengeance. I&#8217;m probably going to look at the aforementioned creatures along with Glint Hawk, Kor Duelist, Kor Outfitters, Stoneforge Mystic, Steppe Lynx and a shittload of Memnites.  <a href="http://ihatemtg.files.wordpress.com/2010/09/auriokedgewright.jpg"><img class="alignright size-full wp-image-705" title="AuriokEdgewright" src="http://ihatemtg.files.wordpress.com/2010/09/auriokedgewright.jpg?w=223&#038;h=311" alt="" width="223" height="311" /></a></p>
<p>I haven&#8217;t heard a lot about Honor the Pure, Ajani Goldmane or other types of mass buffing effects. I  beleive the idea is to use the artifacts to trigger rediculous creature effects rather make them all just a little bit bigger. I have to admit, a 4/4 with doublestrike is a lot cooler than a 3/3 or a 4/4. However, a little vanilla love might not hurt either, especially if you&#8217;re just going to throw a knife on a bird.</p>
<p>However, I think there are a few more avenues for weenie decks I haven&#8217;t heard people talking about, espcially if they&#8217;re going to be passing out the artifact equipment. &#8230;&#8230;</p>
<br />Filed under: <a href='http://ihatemtg.wordpress.com/category/metagame-roundup/'>Metagame Roundup</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/ihatemtg.wordpress.com/704/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/ihatemtg.wordpress.com/704/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/ihatemtg.wordpress.com/704/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/ihatemtg.wordpress.com/704/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/ihatemtg.wordpress.com/704/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/ihatemtg.wordpress.com/704/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/ihatemtg.wordpress.com/704/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/ihatemtg.wordpress.com/704/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/ihatemtg.wordpress.com/704/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/ihatemtg.wordpress.com/704/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/ihatemtg.wordpress.com/704/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/ihatemtg.wordpress.com/704/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/ihatemtg.wordpress.com/704/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/ihatemtg.wordpress.com/704/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=704&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Scarred Up</title>
		<link>http://ihatemtg.wordpress.com/2010/09/27/scarred-up/</link>
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		<pubDate>Mon, 27 Sep 2010 04:28:23 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Artifact Creatures]]></category>
		<category><![CDATA[Baneslayer Angel]]></category>
		<category><![CDATA[Destructive Force]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
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		<category><![CDATA[infect]]></category>
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		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=701</guid>
		<description><![CDATA[I did not do well at the Scars of Mirrodin pre-release. After two losses and a tie, I decided to throw in the towel. I had a load of fun, though my card pool kind of sucked. I can&#8217;t entirely blame luck. I got a bit too overexcited about the amount of removal I had and decided [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=701&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I did not do well at the Scars of Mirrodin pre-release. After two losses and a tie, I decided to throw in the towel. I had a load of fun, though my card pool kind of sucked. I can&#8217;t entirely blame luck. I got a bit too overexcited about the amount of removal I had and decided to try and cram it all in withought thinking about how many monsters I had. After going the first game with very few creatures, I counted and found I had a whole 9 of them in the deck.</p>
<p>Stupid.</p>
<p>I did learn a lot. Scars of Mirrodin is very different from Alara and Zendikar block. It isn&#8217;t about smashing big monsters into each other. It is about smashing little monsters into each other after giving them swords.</p>
<p>Sure, there are a few big gay bombs, but the average creature is going to be a bit smaller than what we are used to. Instead of having all sorts of cool abilities, they&#8217;re <a href="http://ihatemtg.files.wordpress.com/2010/09/phyrexian-gremlins.jpg"><img class="alignright size-full wp-image-702" title="Phyrexian Gremlins" src="http://ihatemtg.files.wordpress.com/2010/09/phyrexian-gremlins.jpg?w=223&#038;h=310" alt="" width="223" height="310" /></a>going to have cool abilities you only get to use if you have a buttload of artifacts in play. Who knew Mirrodin would revolve around grey cards?</p>
<p>All in all, it is interesting to see how different the game is with Scars. The abundance of artifacts and artifact creatures almost make what color you play irrelevant, so the colors you do play had better be good. Equipment is crucial. Have lots of artifacts. Turn to Slag and Shatter are some of the best removal spells in the set. Play more artifacts. Colored creatures suck unless they have metalcraft triggers or are equipped with something.</p>
<p>Well, not all of them.</p>
<p>I also got the chance to talk to people about specific cards in the set and what their plans were for the upcoming rotation. Everybody seemed to like Elspeth and Koth, but didn&#8217;t like Venser (more on this later). Everybody was talking about playing white weenie or tokens with Elspeth and turn 5 Destructive Force plays with Koth (more on this later). Everybody loved Wurmcoil Engine and Grand architect.</p>
<p>I think I&#8217;ll go back and try the release party this upcoming Saturday now that I have more of a feel for Scars. In the meantime, I&#8217;ll be watching to see how the metagame looks to be shaping up.</p>
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		<title>Scars of Mirrodin Pre-Release Primer</title>
		<link>http://ihatemtg.wordpress.com/2010/09/23/scars-of-mirrodin-pre-release-primer/</link>
		<comments>http://ihatemtg.wordpress.com/2010/09/23/scars-of-mirrodin-pre-release-primer/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 01:38:21 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Banelsayer Angel]]></category>
		<category><![CDATA[Elspeth tire]]></category>
		<category><![CDATA[Furnace Celebration]]></category>
		<category><![CDATA[Imprint]]></category>
		<category><![CDATA[infect]]></category>
		<category><![CDATA[Jace]]></category>
		<category><![CDATA[Koth the Hammer]]></category>
		<category><![CDATA[Liquidmental Coating]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[Metalcraft]]></category>
		<category><![CDATA[PRerelease]]></category>
		<category><![CDATA[Proliferate]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[Skinrender]]></category>
		<category><![CDATA[The Mind Sculptor]]></category>
		<category><![CDATA[Venser the sojourner]]></category>
		<category><![CDATA[Volition Reigns]]></category>
		<category><![CDATA[WotC]]></category>

		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=695</guid>
		<description><![CDATA[The pre-release is fast approaching and the entire Scars of Mirrodin set has been spoiled. Here are a few things I&#8217;ve thought of as I prepare for the upcoming battle.   Metalcraft Metalcraft artifacts count themselves. Imprint Cards used to pay the imprint cost are exiled, not put into the graveyard. Infect Creatures with infect [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=695&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The pre-release is fast approaching and the entire Scars of Mirrodin set has been spoiled. Here are a few things I&#8217;ve thought of as I prepare for the upcoming battle.  </p>
<p><strong>Metalcraft<br />
</strong>Metalcraft artifacts count themselves.</p>
<p><strong>Imprint<br />
</strong>Cards used to pay the imprint cost are exiled, not put into the graveyard.</p>
<p><strong>Infect<br />
</strong>Creatures with infect do not deal damage in the traditional sense, but they must be able to deal damage in order to confer a poison or -1-1 counter. A creature with infect cannot lower an opponent&#8217;s life total.</p>
<p><strong>-1-1 Counters/effects<br />
</strong>Creatures reduced to 0 toughness die even if they have indestructible or regenerate.</p>
<div id="attachment_696" class="wp-caption alignright" style="width: 275px"><a href="http://ihatemtg.files.wordpress.com/2010/09/8wqlntfei2_en.jpg"><img class="size-full wp-image-696 " title="8wqlntfei2_en" src="http://ihatemtg.files.wordpress.com/2010/09/8wqlntfei2_en.jpg?w=265&#038;h=370" alt="" width="265" height="370" /></a><p class="wp-caption-text">Yes please.</p></div>
<p><strong>Proliferate<br />
</strong>Only permanent or players with a counter of some kind already on them have a counter added by  the proliferate mechanic. The counter added is of the same kind already on them. You choose the permanents receiving counters.</p>
<p><strong>Things to Remember</strong></p>
<p>There is currently no way to remove poison counters from a player.<br />
-1-1 counters can be removed by removing a creature from the game.<br />
Artifact destroying spells and effects can double as creature removal in Mirrodin.<br />
Much of the set is artifacts and artifact creatures; you may be able to choose colors based more on strong removal<br />
Liquidmetal Coating can turn your opponents non-artifacts into artifacts too, opening them up for artifact removal<br />
Furnace Celebration only works if you sacrifice a permanent for another effect; you cannot simply sacrifice a permanent to deal damage.<br />
Volition Reigns can target any permanent.  <br />
Venser is an auto-win.</p>
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		<title>The Price of Magic: Ways to deal with $50 mythics</title>
		<link>http://ihatemtg.wordpress.com/2010/09/21/the-price-of-magic-ways-to-deal-with-50-mythics/</link>
		<comments>http://ihatemtg.wordpress.com/2010/09/21/the-price-of-magic-ways-to-deal-with-50-mythics/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 04:17:02 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Baneslayer Angel]]></category>
		<category><![CDATA[Card Speculation]]></category>
		<category><![CDATA[eBay]]></category>
		<category><![CDATA[Elspeth]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[Force of Will]]></category>
		<category><![CDATA[Gideon Jura]]></category>
		<category><![CDATA[Jace]]></category>
		<category><![CDATA[Knight Errant]]></category>
		<category><![CDATA[Koth the Hammer]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[Mox Diamond]]></category>
		<category><![CDATA[MTG]]></category>
		<category><![CDATA[Odyssey Fetchlands]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[Shock Lands]]></category>
		<category><![CDATA[Starcity Games]]></category>
		<category><![CDATA[Supply and Demand]]></category>
		<category><![CDATA[Tarmogoyf]]></category>
		<category><![CDATA[Tezzeret]]></category>
		<category><![CDATA[The Mind Sculptor]]></category>
		<category><![CDATA[the Seeker]]></category>
		<category><![CDATA[Venser the sojourner]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=688</guid>
		<description><![CDATA[Magic players are crazy. We spend good money on pretty pieces of card board with no material value whatsoever. Lots of money. A Magic card only has value if we say it has value, and apparently that value is going up with every expansion. When I first started playing competitive Magic, I thought people paying [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=688&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Magic players are crazy. We spend good money on pretty pieces of card board with no material value whatsoever. Lots of money. A Magic card only has value if we say it has value, and apparently that value is going up with every expansion. When I first started playing competitive Magic, I thought people paying $20 for Ravinca block shock lands was insane.</p>
<p>I had no idea. I don&#8217;t think anybody did.</p>
<div id="attachment_691" class="wp-caption alignright" style="width: 244px"><a href="http://ihatemtg.files.wordpress.com/2010/09/tarmogoyf.jpg"><img class="size-full wp-image-691" title="tarmogoyf" src="http://ihatemtg.files.wordpress.com/2010/09/tarmogoyf.jpg?w=234&#038;h=320" alt="" width="234" height="320" /></a><p class="wp-caption-text">At $20+ a pop, this guy was the most expensive standard card; until mythic rares actually became playable. </p></div>
<p>Fast-forward. We&#8217;re all paying $30, $40, $50 per card to stay competitive. What the piss?</p>
<p>Well, for an interesting article on card worth and the &#8220;supply and demand&#8221; theory, read <a href="http://www.starcitygames.com/magic/misc/20055_Going_Infinite_Supply_Demand_and_Spoilers.html" target="_blank">this </a>Starcity Games article by Jonathan Medina. It sheds insight using the Scars of Mirrodin planeswalkers as examples. Like Medina, I also don&#8217;t like buying cards before the set is released. I don&#8217;t like paying for hype. It is very rarely a card lives up to the hype. However, when something looks great, and is great, you&#8217;ll pay for it one way or the other. Great cards don&#8217;t go down in price. Just ask Jace, the Wallet Raper. If you pay blue, you better have him. The only way this will change is if he suddenly sucks in every format he is played in, which, at the moment, is practically every one.</p>
<p>Now, I&#8217;ve bitched about card prices before. Who hasn&#8217;t. Yes, they are re-do-do-diculous. Mythics are now tournament staples. I don&#8217;t care what Wizards says. Screw it. Time to deal.</p>
<p>Here are a few coping strategies I&#8217;ve come up with:</p>
<p>1. Buy what you will use.<br />
Don&#8217;t buy cards because they are good, buy them because you will be using them. I love Koth the Hammer. He is a bad-ass and will probably be great. I probably won&#8217;t be playing his decks though. However, I will use the shit out of Venser the Sojourner.</p>
<p>2.Trade<br />
I love having a binder full of the best stuff, but what good is your playset of Mox Diamonds if you don&#8217;t use them? If a card is just sitting in your binder, it does you no good. If you can trade it for something you will use, do it. Don&#8217;t get stuck into the &#8220;hoarder trap&#8221;; someday you  might use that card, but if you can trade if for something you need now, go for it.</p>
<p>3.Don&#8217;t quit your day job<br />
Unless you are really good at it, don&#8217;t buy cards in the hopes they will someday go up in price. If you have that kind of money to &#8220;invest&#8221; in the first place, you&#8217;re probably not feeling the card-price squeeze to begin with.</p>
<p>4.One deck at a time<br />
This is kind of like the first rule. Pick a deck and stay with it so you don&#8217;t have to buy cards for all orts of decks. Yes, it is fun to have options, but it can be very costly. If you want to change decks, you can always trade the cards in your current deck to build the next. It can at least take the bite out of the cost.</p>
<p>5. Take a break<br />
This sounds lame, but if you absolute need a card to be competitive but cant get the copies you need, playing a different format or taking a break from the game can be a good idea.  Often the good cards will go down a bit in price after everybody has bought the copies they need and you can swoop in.</p>
<p>While it is true customers determine the price of Magic cards,, apparently a lot of them have money to burn or enjoy credit card bills. For the rest of us there are coping strategies.</p>
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		<title>Scars of Mirrodin Dual Lands</title>
		<link>http://ihatemtg.wordpress.com/2010/09/18/scars-of-mirrodin-dual-lands/</link>
		<comments>http://ihatemtg.wordpress.com/2010/09/18/scars-of-mirrodin-dual-lands/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 03:03:00 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Baneslayer Angel]]></category>
		<category><![CDATA[Blackcleave Cliffs]]></category>
		<category><![CDATA[Copperline Gorge]]></category>
		<category><![CDATA[Darkslick Shore]]></category>
		<category><![CDATA[Dual Lands]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[Karn]]></category>
		<category><![CDATA[Koth the Hammer]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[MTG]]></category>
		<category><![CDATA[Phyrexia]]></category>
		<category><![CDATA[Razorverge Thicket]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[Seachrome Coast]]></category>
		<category><![CDATA[Venser the sojourner]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[WotC]]></category>
		<category><![CDATA[Yawgmoth]]></category>
		<category><![CDATA[Zendikar]]></category>

		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=678</guid>
		<description><![CDATA[It seems like you can&#8217;t have a new block without some kind of dual land cycle. Scars of Mirrodin is no exception. Here is the newest cycle of allied colored rare lands. Not quite what I expected. I was looking for lands which produced only colorless unless a Metalcraft trigger was met. These are not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=678&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It seems like you can&#8217;t have a new block without some kind of dual land cycle. Scars of Mirrodin is no exception.</p>
<p>Here is the newest cycle of allied colored rare lands.</p>
<p style="text-align:left;"><a href="http://ihatemtg.files.wordpress.com/2010/09/seachromecoast1.jpg"><img class="size-full wp-image-682 alignnone" title="SeachromeCoast" src="http://ihatemtg.files.wordpress.com/2010/09/seachromecoast1.jpg?w=223&#038;h=311" alt="" width="223" height="311" /></a><a href="http://ihatemtg.files.wordpress.com/2010/09/copperlinegorge.jpg"><img class="alignnone size-full wp-image-683" title="CopperlineGorge" src="http://ihatemtg.files.wordpress.com/2010/09/copperlinegorge.jpg?w=223&#038;h=310" alt="" width="223" height="310" /></a></p>
<p style="text-align:left;">Not quite what I expected. I was looking for lands which produced only colorless unless a Metalcraft trigger was met. These are not so hot, in my opinion. You&#8217;ll want all four to have it in your opening hand, but after turn three multiple copies will slow you down. Control players have better cipt lands to play and the new cycle will only slow the aggressive player down.</p>
<p style="text-align:left;">In my opinion, they don&#8217;t even feel like they belong in Mirrodin.</p>
<p style="text-align:left;">Okay, okay. It might be too early for me to judge. We still have a lot of the set to see, and who knows, maybe there will be sets of really inexpensive mana producing artifacts or something. These lands could be inexpensive alternatives for the casual player too, though even the fetch lands aren&#8217;t all that expensive anymore. For a change.</p>
<p style="text-align:left;">Everything else seems to be going up in price though. I&#8217;m talking about you <a href="http://ihatemtg.wordpress.com/2010/09/16/a-mirrans-guide-to-planeswalkers-elspeth-tirel/" target="_blank">Elspeth Tirel</a>, <a href="http://ihatemtg.wordpress.com/2010/09/13/620/" target="_blank">Koth the Hammer</a> and even you, <a href="http://ihatemtg.wordpress.com/2010/09/15/a-mirrians-guide-to-planeswalkers-venser-the-sojourner/" target="_blank">Venser the Sojourner.</a></p>
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		<title>A Mirran&#8217;s Guide to Planeswalkers: Elspeth Tirel</title>
		<link>http://ihatemtg.wordpress.com/2010/09/16/a-mirrans-guide-to-planeswalkers-elspeth-tirel/</link>
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		<pubDate>Fri, 17 Sep 2010 02:29:44 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Ajani]]></category>
		<category><![CDATA[Baneslayer Angel]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[Koth of the Hammer]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[MTG]]></category>
		<category><![CDATA[Phyrexian]]></category>
		<category><![CDATA[Planeswalker]]></category>
		<category><![CDATA[Ratchet Bomb]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[Venser the sojourner]]></category>
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		<category><![CDATA[Wurmcoil engine]]></category>

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		<description><![CDATA[The last of the three planeswalkers appearing in Scars of Mirrodin is also a familiar face; Elspeth Tirel. Not even done with her current standard career, Ellie is back from wherever the hell in the Blind Eternities she walked to since the events of the Alara Block. Like Venser, she also has past experience with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=660&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The last of the three planeswalkers appearing in Scars of Mirrodin is also a familiar face; Elspeth Tirel. Not even done with her current standard career, Ellie is back from wherever the hell in the Blind Eternities she walked to since the events of the Alara Block. Like Venser, she also has past experience with Phyrexians, as her home plane was destroyed by Yawgmoth&#8217;s minions and she was taken prisoner until her spark ignited.</p>
<p><a href="http://ihatemtg.files.wordpress.com/2010/09/elspethtirel.jpg"><img class="aligncenter size-full wp-image-664" title="ElspethTirel" src="http://ihatemtg.files.wordpress.com/2010/09/elspethtirel.jpg?w=223&#038;h=311" alt="" width="223" height="311" /></a></p>
<p>So, what powers will this new Ellie bring to Mirrodin to battle the new Phyrexian menace?</p>
<p>+2 Loyalty: You gain 1 life for each creature you control.<br />
What does it do? Gives you one life for each creature you control. Not exactly the most proactive thing a planeswalker can do, but it can give you a buffer or keep you from getting blasted by red.</p>
<p>-2 Loyalty: Put three 1/1 white Soldier creature tokens onto the battlefield<br />
What does it do? Helps to instantly populate your board much the same way as a dead Thrinax or Spectral Procession would. It does a fair job of adding fuel for Elspeth&#8217;s first ability too.</p>
<p>-5 Loyalty: Destroy all other permanents except for lands and tokens.<br />
What does this do? Provides you with something like a one-sided Planar Cleansing. It blows away everything on the board save for lands, tokens and Ellie herself. It can create openings for your tokens or just get rid of things you don&#8217;t like.</p>
<p>So what does Elspeth do for you and where does she fit? I&#8217;m not sure. I feel she is a little underpowered, though her abilities play somewhat nice with each other. Life gain doesn&#8217;t do much to help you win a game, but it is the only way to increase her loyalty. There are other ways to make tokens for five mana, such as Conqueror&#8217;s Pledge Bestial Wrath, and if tokens are the plan, it seems she seems a round-about way to do this. It is her last ability, I believe, which might have some value, namely as a way to deal with difficult to deal with permanents. Likely, it will be a way to deal with difficult to deal with permanents in certain decks.</p>
<p>I&#8217;m just not yet sure what those decks will be yet, as she doesn&#8217;t seem to fit a particular role yet.</p>
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		<title>A Mirrian&#8217;s Guide to Planeswalkers: Venser, the Sojourner</title>
		<link>http://ihatemtg.wordpress.com/2010/09/15/a-mirrians-guide-to-planeswalkers-venser-the-sojourner/</link>
		<comments>http://ihatemtg.wordpress.com/2010/09/15/a-mirrians-guide-to-planeswalkers-venser-the-sojourner/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 04:02:32 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[FNM]]></category>
		<category><![CDATA[Koth the Hammer]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
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		<category><![CDATA[Mindslaver]]></category>
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		<category><![CDATA[Mirrodin Release]]></category>
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		<category><![CDATA[new planeswalkers]]></category>
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		<category><![CDATA[Planeswalkers]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[the Soujourner]]></category>
		<category><![CDATA[Trinket mage]]></category>
		<category><![CDATA[Venser]]></category>
		<category><![CDATA[WotC]]></category>

		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=628</guid>
		<description><![CDATA[While Koth is a new face, the other two plainswalkers visiting the metallic plane of Mirrodin are pretty familiar.  Venser, who is also known as Venser, Shaper Savant, is one of them. It would only make sense he would show up on Mirrodin, he was a master artificer after all. If that isn&#8217;t enough of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=628&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>While Koth is a new face, the other two plainswalkers visiting the metallic plane of Mirrodin are pretty familiar.  Venser, who is also known as Venser, Shaper Savant, is one of them.</p>
<p>It would only make sense he would show up on Mirrodin, he was a master artificer after all. If that isn&#8217;t enough of a tie-in to a plane full of artifacts, he also has experience with Phyrexians, having tinkered with the lifeless husks of Phyrexian soldiers left after the events of Invasion.</p>
<p>So, lets see what he does.</p>
<p><a href="http://ihatemtg.files.wordpress.com/2010/09/venser_the_sojourner.jpg"><img class="aligncenter size-full wp-image-645" title="Venser_the_Sojourner" src="http://ihatemtg.files.wordpress.com/2010/09/venser_the_sojourner.jpg?w=265&#038;h=370" alt="" width="265" height="370" /></a></p>
<p>+2 Loyalty: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.<br />
What does it do? Well, a few things comes to mind.</p>
<p>1. Blink a creature to<br />
a. Trigger any come into play ability it might have.<br />
b. Remove any damage, counters or enchantment on it.<br />
c. Evade any enchantment targeting it (such as Mind Control).<br />
d. Hide it from wrath effects<br />
e. Untap it.<br />
f. Reset any counters on it.</p>
<p>2. Blink a land to<br />
a. Untap it<br />
b. Trigger any come into play effects it might have<br />
c. Remove any damage or counters on it (it can happen).<br />
d. Hide it from wrath effects.<br />
e. Reset any counters on it.<br />
f. Trigger landfall effects.</p>
<p>3. Blink an artifact to<br />
a. Untap it.<br />
b. Reset any counters on it.<br />
c. trigger any come into play effects it might have.<br />
d. Hide it from wrath effects.</p>
<p>4. Blink an enchantment to<br />
a. Choose a new target.<br />
b. Reset any counters on it.<br />
c. Choose a new condition (color, creature type, ect&#8230;)<br />
d. Hide it from any wrath effects.<br />
e. Untap it (I think there are a few).<br />
f. Trigger any come into play effects.</p>
<p>5. Blink a planeswalker to<br />
a. Reset any counters on it.<br />
b. Hide it from wrath effects.</p>
<p>Oh, I almost forgot he did other things.</p>
<p>-1 Loyalty: Creatures are unblockable this turn<br />
What does this do? Enables you to sneak your creatures in to chip away at an entrenched opponent, or deal the final blow.</p>
<p>-8 You gain an emblem with &#8220;Whenever you cast a spell, exile target permanant&#8221;&#8216;<br />
What does this do? Gives you an insurmountable advantage, even if Venser leaves play. With the ability to exile a permanent; any permanent you want (including lands) with every spell you cast, it will be virtually impossible for your opponent to make any headway.</p>
<p>Overall, Venser does what a lot of good cards have done over the years; give you an incremental advantage which really add up. This strategy has proven to be pretty successful in the past, and an being able to blink any damn permanent makes this blink effect more powerful than any before them.</p>
<p>The game is always full of creatures and other permanents with come into play abilities. Many aren&#8217;t that great on their own, but when subject to the kind of abuse Venser can facilitate,  they become powerful tools. Remember Momentary Blink? Remember Revillark? Both became integral parts of successful decks; decks which usually remained viable until rotation.</p>
<p>None of those cards ever had a clause which allowed you to basically lock out a game just for using them a couple times. Venser&#8217;s final ability can. With the ability to cast an un-targetable O-Ring with each spell, you can turn the tide of a game and make sure your opponent doesn&#8217;t gain any ground for the rest of the game.</p>
<p>I may like Koth of the hammer a whole lot, but my money is on Venser as the &#8220;big&#8221; planeswalker of the set. Abusing the hell out of your permanants will be so fun.</p>
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		<title>A Mirrians Guide to Planeswalkers: Koth of the Hammer</title>
		<link>http://ihatemtg.wordpress.com/2010/09/13/620/</link>
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		<pubDate>Mon, 13 Sep 2010 04:00:47 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Artifacts]]></category>
		<category><![CDATA[Artificial Plane]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[FNM]]></category>
		<category><![CDATA[Karn]]></category>
		<category><![CDATA[Koth of the Hammer]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[Mark Rosewater]]></category>
		<category><![CDATA[Mind Slaver]]></category>
		<category><![CDATA[mirrodin]]></category>
		<category><![CDATA[Mox Opal]]></category>
		<category><![CDATA[MTG]]></category>
		<category><![CDATA[new planeswalkers]]></category>
		<category><![CDATA[Phyrexia]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<category><![CDATA[Standard]]></category>
		<category><![CDATA[the Silver Golem]]></category>
		<category><![CDATA[Venser the sojourner]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[WotC]]></category>
		<category><![CDATA[Wurmcoil engine]]></category>

		<guid isPermaLink="false">http://ihatemtg.wordpress.com/?p=620</guid>
		<description><![CDATA[Mirrodin is no stranger to planeswalkers. After all, the artificial plane was originally made by one. Now, three more planeswalkers will be visiting the metallic world. What will their impact be on Mirrodin and Standard? While two of the new planeswalkers are familiar, there is one fresh face; Koth of the Hammer. Koth looks like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=620&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://ihatemtg.files.wordpress.com/2010/09/koth1.jpg"><br />
</a>Mirrodin is no stranger to planeswalkers. After all, the artificial plane was originally made by one. Now, three more planeswalkers will be visiting the metallic world. What will their impact be on Mirrodin and Standard?</p>
<p>While two of the new planeswalkers are familiar, there is one fresh face; Koth of the Hammer. Koth looks like a local boy, a member of the Vulshok tribe, to be exact. Mountain barbarians, known for their metalworking skills as well as the fiery magic they use in battle.</p>
<p><a href="http://ihatemtg.files.wordpress.com/2010/09/koth2.jpg"><img class="aligncenter size-full wp-image-633" title="koth" src="http://ihatemtg.files.wordpress.com/2010/09/koth2.jpg?w=303&#038;h=397" alt="" width="303" height="397" /></a></p>
<p>Lets see what homeboy brings to the table.</p>
<p>+1 Loyalty: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It&#8217;s still a land.<br />
What does this do? Untaps a mountain and makes it a 4/4 hasty monster as well as a land. The body on these elemental lands makes them pretty relevant; able to take down blockers and tangle with all but the biggest critters. Don&#8217;t forget, they still tap for R.</p>
<p>-2 Loyalty: Add R to your mana pool for each Mountain you control.<br />
What does this do? essentially doubles the amount of Red mana you can produce. Having access to powerful spells and creatures earlier than usual is a pretty tried and true path to victory. This second ability can also make up for any elemental land monsters lost in combat by making remaining mountains do double duty. It can also help with mana screw.</p>
<p>-5 Loyalty: You get an emblem with &#8220;Mountains you control have T: This land deals 1 damage to target creature or player.&#8217;&#8221;<br />
What does this do? Gives you the ability to pay 1 R to deal one damage to target creature or player for the rest of the game. The effect persists even if Koth bites it. Mountains played after the ability is triggered can still deal damage. These killer mountains can do a lot of things like clear the board, sneak in a few extra points of damage each turn or deliver the final, fiery blow. I would call this a pretty fair victory clock. No opponent can stand for long with this kind of firepower trained on them.</p>
<p>Koth is my favorite planeswalker of the set. I like it when I know exactly what a card does, and Koth doesn&#8217;t put on any airs. Koth is a powerful tool for aggressive decks. He helps you to put the pressure and keeps you from running out of gas, something that has always plagued aggressive players. Koth does this masterfully, by giving Mountains extra utility. With him in play, lands can be monsters,  produce extra mana and burn your opponent&#8217;s world down around him. Running out of burn spells or relevant monsters isn&#8217;t so much a problem. Drawing too few lands isn&#8217;t so much of a problem. A land glut turns into a boon.</p>
<p>I&#8217;m not going to speculate on whether or not Koth will make mono red a sustainable archtype or not. I will say Koth addresses  some of the failings of mono red and other agressive decks, but doesn&#8217;t keep other decks from evolving to stymie red&#8217;s tactics as they usually do.</p>
<p>Koth will make playing red a lot of fun. Imagine combining him with Valakut, the Molten Pinnacle? There are plenty of fun, aggressive red creatures out there too, not to mention some fun new ones, like <a href="http://forums.mtgsalvation.com/attachment.php?attachmentid=110429&amp;d=1284092057">Galvanic Blast.</a></p>
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		<title>Why I Find Scars so Sexy (in a non-sexual way, mostly)</title>
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		<pubDate>Fri, 10 Sep 2010 05:42:13 +0000</pubDate>
		<dc:creator>crmerry</dc:creator>
				<category><![CDATA[Magic Related]]></category>
		<category><![CDATA[Artifacts]]></category>
		<category><![CDATA[Crovax]]></category>
		<category><![CDATA[Dominaria]]></category>
		<category><![CDATA[Elspeth Tirel]]></category>
		<category><![CDATA[Ertai]]></category>
		<category><![CDATA[Gerrard]]></category>
		<category><![CDATA[Hanna]]></category>
		<category><![CDATA[Imprint]]></category>
		<category><![CDATA[infect]]></category>
		<category><![CDATA[Karn]]></category>
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		<description><![CDATA[I&#8217;m really excited about Scars of Mirrodin but not for the same reasons a lot of other people are. Sure, I love to see new cards. I also love a block rotation, It clears the accumulated film from the Standard pool. What I&#8217;m mostly excited about, though, is the return to something familiar Mirrodin? F*** [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ihatemtg.wordpress.com&amp;blog=7637832&amp;post=595&amp;subd=ihatemtg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really excited about Scars of Mirrodin but not for the same reasons a lot of other people are. Sure, I love to see new cards. I also love a block rotation, It clears the accumulated film from the Standard pool. What I&#8217;m mostly excited about, though, is the return to something familiar<a href="http://ihatemtg.files.wordpress.com/2010/09/imagecawyeytw.jpg"><img class="alignright size-medium wp-image-606" title="ImageCAWYEYTW" src="http://ihatemtg.files.wordpress.com/2010/09/imagecawyeytw.jpg?w=215&#038;h=300" alt="" width="215" height="300" /></a></p>
<p>Mirrodin? F*** it. <a href="http://www.phyrexia.com/images/continuity/maps/Phyrexia.bmp" target="_blank">Phyrexia</a> is back.</p>
<p>When I first started playing Magic, the game had a story. It wasn&#8217;t just a quick glimpse though a single block such as what we&#8217;ve seen since the end of the Invasion block. It was a story spanning many blocks. In this story, there was a strange artificial plane called Phyrexia. Players mostly caught glimpses of Phyrexia through a smattering of artifacts in various sets, often offering great power but demanding an equally great sacrifice.</p>
<p>However, Phyrexia and it&#8217;s inhabitants would soon force their way onto the plane of Dominaria, the plane where the Magic storyline took place. The  final set of the Mirage block, Weatherlight, featured the creation of the Weatherlight&#8217;s crew and their search for the pieces of the Legacy in preparation for the <a href="http://www.google.com/imgres?imgurl=http://www.wizards.com/global/images/mtgcom_arcana_1211_pic1_en.jpg&amp;imgrefurl=http://www.wizards.com/magic/magazine/Article.aspx%3Fx%3Dmtgcom/arcana/1211&amp;h=308&amp;w=400&amp;sz=54&amp;tbnid=6hYCxOxw2cncaM:&amp;tbnh=95&amp;tbnw=124&amp;prev=/images%3Fq%3DPhyrexia&amp;zoom=1&amp;q=Phyrexia&amp;hl=en&amp;usg=__G7ervst98q4t0cVVsE4hcgU7liM=&amp;sa=X&amp;ei=tFuKTPbUMMHflge5qImmCg&amp;ved=0CDMQ9QEwBQ" target="_blank">Pyrexian</a> invasion.  The Rath cycle continued the story of the Weatherlight and the assembled heroes as they assault the plane which would be the platform for the attack. The Urza&#8217;s block focused on the planeswalker Urza, mortal enemy to Phyrexia&#8217;s master,  <a href="http://wiki.mtgsalvation.com/article/Yawgmoth" target="_blank">Yawgmoth</a>, and his search for allies and artifacts capable of holding off the impending Phyrexian invasion. The Masques block continued the story of the Weatherlight&#8217;s crew (kind of). Finally, the Invasion block saw the actual, massive attack on Dominaria and  Yawgmoth&#8217;s eventual defeat at the hands of Urza and his allies.</p>
<p>Hints of the who the Phyrexians were hidden in cards since the Ice Age block.  Three blocks focused on the coming invasion. The invasion took an entire block for itself.</p>
<p>I drifted out of magic by Apocalypse anyway, so I didn&#8217;t notice the story of the Dominaria I knew come to a close with the victory of the Coalition over Yawgmoth. Apparently, with the Odyssey and Onslaught blocks, players traveled to a harsh, future Dominaria. Wizards then dropped the storyline entirely, opting to stell short stories as each block visited an entirely new plane.</p>
<p>Since then, not much of the old plane has been seen. Karn, the Silver Golem, creator of Mirrodin was a key player in Phyrexia&#8217;s defeat. In Time Spiral block, players got a glimpse of a shattered Dominaria; a victim of centuries of struggle.</p>
<p>It was during Time Spiral I started playing again. I was a little depressed by the story. Not that I was a huge Melvin. I didn&#8217;t read the books. It was just neat to have this evolving storyline and characters to follow. It had to end sometime. I&#8217;m sure Wizards and the players were getting tired of Dominaria. After all, 4 blocks and the Weatherlight set is a long time.</p>
<p>It just never felt the same though. I felt like those people who came home to find a strip mall built on their old neighborhood. Sure, the new stuff is cool, and the game is about the cards, after all. I just felt as if something was missing. It is hard to invest yourself in a plane if you&#8217;re only there for a year. The stories were neat, the villians were cool, but they just weren&#8217;t as cool.</p>
<p>Call it the &#8220;Darth Maul Effect&#8221;. It is just hard for something to have an impact when you know it isn&#8217;t going to be around much longer.</p>
<p><span style="text-decoration:line-through;">Darth Vader</span> Yawgmoth, now there&#8217;s a villain. Pyrexia knows how to start an epic struggle. Nice and slowly. I&#8217;m glad to see it creeping back. A familiar villain can be a lot of fun.  </p>
<p>Mirrodin is a natural fit for Phyrexia. It is an artificial plane, like Phyrexia was. It is constructed of metal, much like Phyrexia was. Karn, was instrumental in Yawgmoth&#8217;s defeat, and <a href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/107" target="_blank">it is through him the new Phyrexia will born.</a> </p>
<p>Of course it won&#8217;t be like the old Phrexia, obviously. Yawgmoth is dead. His followers and the plane destroyed. Only the plane&#8217;s foul, oily taint survived. It is, in nature, like old Phyrexia, and has begun to change Mirrodin.</p>
<p>I may be looking at things through ichor-tinted glasses, but even the new mechanics are Phyrexian in nature. Sure, they&#8217;re Mirrian too, but how different are the too planes, really?</p>
<p>Metalcraft: If you control 3 artifacts, do X. So far, we&#8217;ve seen metalcraft give bonuses and activate abilities on creatures an artifacts. The cumulitive power of artifacts is obvious on Mirrodin, but the Phyrexians were partly machine too, and their sheer numbers gave them power as well.</p>
<p>Imprint: Discard X to give X some quality of the discarded X. We haven&#8217;t seen a lot of imprint abilities yet, but usually they involve creatures mimicking or becoming another and artifacts gaining the ability to cast discarded spells. As I recall, mimicry was one of Phyrexias favorite tricks.</p>
<p>Infect: Creatures (and possibly spells) with the infect mechanic do damage as either -1-1 counters (to other creatures) or poison counters (to players). I believe 10 poison counters equals a game loss, and as of yet there is no way to remove them. This one is purely Phyrexian. Infectious plagues and terrible poisons were Phyrexia&#8217;s most terrible weapons, and their deployment killed thousands of Dominaria&#8217;s defenders in an instant. Hundreds of thousands died slowly from the after effects. Yawgmoth himself, once a healer and a medicine man, manifested himself as  a colossal cloud of toxic gasses during the final battle with Urza and his champions.</p>
<p> <a href="http://ihatemtg.files.wordpress.com/2010/09/plaguedogs.jpg"><img class="alignnone size-medium wp-image-607" title="Plaguedogs" src="http://ihatemtg.files.wordpress.com/2010/09/plaguedogs.jpg?w=215&#038;h=300" alt="" width="215" height="300" /></a><a href="http://ihatemtg.files.wordpress.com/2010/09/2oe2q5eo86_en.jpg"><img class="alignnone size-medium wp-image-609" title="2oe2q5eo86_en" src="http://ihatemtg.files.wordpress.com/2010/09/2oe2q5eo86_en.jpg?w=214&#038;h=300" alt="" width="214" height="300" /></a><a href="http://ihatemtg.files.wordpress.com/2010/09/skithiryx.jpg"></a></p>
<p>Proliferate: The Proliferate mechanic adds counters to anything that already has counters. The player controlling the permanent or spell with proliferate gets to choose which permanents this effects. Did I mention Phyrexians relied on great numbers and the spreading of plagues?   </p>
<p>While I&#8217;m gushing about Phyrexia, a few other familiar things come with Scars of Mirrodin. The return to the plane Mirrodin, for one. I believe it is the first time we&#8217;ve returned to a plane since the Onslaught block. Charge counters return, as do the Myr. The set, of course, will be mostly artifacts, but colored spells do exist. Spell bombs are back again, as is the indestructible Darksteel. All of Mirrodin&#8217;s races are still there.</p>
<p>Mirrodin is exciting too, I guess. I didn&#8217;t get to play Mirrodin 1, so I&#8217;m looking forward to the artifact centric Mirrodin 2.0.  I just wouldn&#8217;t be as excited if Phyrexians weren&#8217;t involved.</p>
<p>The cards are looking pretty cool, too.</p>
<p>Check out the official Wizards site for information on <a href="http://www.wizards.com/magic/tcg/Products.aspx?x=mtg/tcg/products/scarsofmirrodin" target="_blank">Scars of Mirrodin</a>, and keep an eye on <a href="http://www.mtgsalvation.com" target="_blank">MTG salvation </a>if you like set spoilers. Rich? Check out <a href="http://www.starcitygames.com" target="_blank">Starcity Games </a>and start buying spoiled cards at horribly over-hyped prices.</p>
<p><a href="http://ihatemtg.files.wordpress.com/2010/09/geth.jpg"><img class="alignnone size-medium wp-image-612" title="Geth" src="http://ihatemtg.files.wordpress.com/2010/09/geth.jpg?w=253&#038;h=200" alt="" width="253" height="200" /></a><a href="http://ihatemtg.files.wordpress.com/2010/09/tsabotavoc.jpg"><img class="alignnone size-full wp-image-613" title="TsaboTavoc" src="http://ihatemtg.files.wordpress.com/2010/09/tsabotavoc.jpg?w=253&#038;h=200" alt="" width="253" height="200" /></a></p>
<p>Top: Geth of the Vault, with Phyrexian enhancements. Bottom: Tsabo Tavoc, commander of the Phyrexian invasion force. Interesting, no?</p>
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