It seems like you can’t have a new block without some kind of dual land cycle. Scars of Mirrodin is no exception.
Here is the newest cycle of allied colored rare lands.
Not quite what I expected. I was looking for lands which produced only colorless unless a Metalcraft trigger was met. These are not so hot, in my opinion. You’ll want all four to have it in your opening hand, but after turn three multiple copies will slow you down. Control players have better cipt lands to play and the new cycle will only slow the aggressive player down.
In my opinion, they don’t even feel like they belong in Mirrodin.
Okay, okay. It might be too early for me to judge. We still have a lot of the set to see, and who knows, maybe there will be sets of really inexpensive mana producing artifacts or something. These lands could be inexpensive alternatives for the casual player too, though even the fetch lands aren’t all that expensive anymore. For a change.