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Posts Tagged ‘Adventuring Gear’

I mentioned in my last article, some sort of weenie deck is bound to make an appearance as soon as Scars of Mirrodin is legal. artifact weenie decks and mono-white decks using metalcraft triggers and equipment to bolster critters are all popular ideas. However, nobody yet knows what shape the weenie deck will take. Perhaps (and very likely) it will take several forms before convelescing into an archetypal deck.

when i think of a scars weenie deck, I can’t help but think of adding red. White has plenty of good weenie creatures, but I feel too many of them are artifact dependent. Red, on the other hand, has lots of options which are already good, but could be better when equipped. A good mix of both white and red could make for a formidable deck, in my opinion.

Red has some great weenie creatures which have already proven themselves. Goblin Guide, Plated Geopede, Cunning Sparkwhatever and Goblin Bushwhacker are great creatures. Each one seems like it could benefit from a nice set of Adventuring Gear or Sword of Vengeance. Each one could also put down a good beating on their own if a white cohort like Kor Duelist needs a machete badly. Newcomers like Goblin Gaveleer and Spikeshot Elder are great additions as well.

The Gaveleer already has trample, and he gets a +2 +0 bonus just for having gear on him! Strap him with some adventuring gear and you’ve got a 3/1 trample, not to mention if you hit landfall. The elder is incredible too. I realized how much of a bad-ass he was during the pre-release. Paying RR1 or 1 damage seems like a lot, but he can do it without tapping, and his damage t scales directly with his power. Put a machete or a Basilisk Collar on that.

Red also has more proactive spells. With Path to Exile and Oblivion Ring gone, white is stuck with mostly situational removal. Lighting Bolt doesn’t care what your opponents creature is doing. Attacking or at home with the family, it does 3 damage. We still have Burst Lightning, Punishing Fire and Forked Bolt. Newcomers like Galvanic Blast and Arc Trail are nice too.  Red also keeps a little stash of utility spells which can steal troublesome creatures or create dudes from unused equipement.

While red provides some good options for the weenie deck, it will really come down to what works out the best. Maybe playing a zillion artifacts to hit metalcraft triggers on bladewright or sunchaser is the way to go.  Maybe Glint Hawk is better than Goblin Guide. Or maybe there will be a combination of both. Maybe it won’t matter because Koth powered Titan Ramp decks will be blowing everythign up. We’ll find out soon enough.

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Block rotation is one of the coolest periods in tournament Magic. The old guard decks (which everybody is sick of) rotate out or lose a lot of power, replaced by timid newcomers unsure of their place in constructed play. Sometimes Teir 2 decks get a chance to see what first class accommodations look like for a while. It is a great time for deck builders and people who sell cards.

Also. Jund, you were a bastard not unlike Freddy Kruger; born from the sweaty thrusting of a thousand players who saw cascade was retarded and could afford Maelstrom Pulse.  I thought I invented you, but your mom was a whore. You’re not my son. Get off my couch.

So, what are we going to be looking at in the future?

Quite a few people I talked to during the pre-release seemed to think a White Weenie deck was poised to make an appearance in the new standard. I agree.  However, I’m not sure what form the weenie or token deck will take. Maybe something mono white, like this.  Maybe it will be made from artifacts. Most likely with will be weenies witih artifacts.

I can has play time?

When I first thought about playing a weenie-artifact deck, I didn’t like the idea. I didn’t think you were getting a whole lot of an advantage playing small creatures which had to be equipped to be any good. I didn’t think paying 1 for a 1/1 and then having to pay 3 to drop and put some equipment on it to make it a 3/2 double strike was all that hot. That’s like paying 4 for a 3/2 double strike, right?

Well, maybe that’s not so bad.

And metalcraft? I fucking hate metalcraft. I’m probably wrong about this, but I think it sucks, for now. I saw plenty of decklists with that lame Mox Opal and Auriok Edgewright in them. Getting three artifacts regularly in a rush deck? Ugh.

However, I thought about it and I see you can get some pretty powerful effects from these type of interactions. I still don’t like Metalcraft, or the metal craft creatures like Auriok Sunchaser and the edgewright. I’d rather use the Zendikar gear-enabled creatures. You also get to re-use the equipment if your guy dies, so it’s not like an enchantment you’re investing in one creature. 

So, in the future, at least when the meta first changes, I expect to see a lot of weenies. I’ll probably see a million Trusty Machetes, Adventuring Gear, Basilisk Collars and Swords of Vengeance. I’m probably going to look at the aforementioned creatures along with Glint Hawk, Kor Duelist, Kor Outfitters, Stoneforge Mystic, Steppe Lynx and a shittload of Memnites.  

I haven’t heard a lot about Honor the Pure, Ajani Goldmane or other types of mass buffing effects. I  beleive the idea is to use the artifacts to trigger rediculous creature effects rather make them all just a little bit bigger. I have to admit, a 4/4 with doublestrike is a lot cooler than a 3/3 or a 4/4. However, a little vanilla love might not hurt either, especially if you’re just going to throw a knife on a bird.

However, I think there are a few more avenues for weenie decks I haven’t heard people talking about, espcially if they’re going to be passing out the artifact equipment. ……

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