Posts Tagged ‘Goblin Guide’

I mentioned in my last article, some sort of weenie deck is bound to make an appearance as soon as Scars of Mirrodin is legal. artifact weenie decks and mono-white decks using metalcraft triggers and equipment to bolster critters are all popular ideas. However, nobody yet knows what shape the weenie deck will take. Perhaps (and very likely) it will take several forms before convelescing into an archetypal deck.

when i think of a scars weenie deck, I can’t help but think of adding red. White has plenty of good weenie creatures, but I feel too many of them are artifact dependent. Red, on the other hand, has lots of options which are already good, but could be better when equipped. A good mix of both white and red could make for a formidable deck, in my opinion.

Red has some great weenie creatures which have already proven themselves. Goblin Guide, Plated Geopede, Cunning Sparkwhatever and Goblin Bushwhacker are great creatures. Each one seems like it could benefit from a nice set of Adventuring Gear or Sword of Vengeance. Each one could also put down a good beating on their own if a white cohort like Kor Duelist needs a machete badly. Newcomers like Goblin Gaveleer and Spikeshot Elder are great additions as well.

The Gaveleer already has trample, and he gets a +2 +0 bonus just for having gear on him! Strap him with some adventuring gear and you’ve got a 3/1 trample, not to mention if you hit landfall. The elder is incredible too. I realized how much of a bad-ass he was during the pre-release. Paying RR1 or 1 damage seems like a lot, but he can do it without tapping, and his damage t scales directly with his power. Put a machete or a Basilisk Collar on that.

Red also has more proactive spells. With Path to Exile and Oblivion Ring gone, white is stuck with mostly situational removal. Lighting Bolt doesn’t care what your opponents creature is doing. Attacking or at home with the family, it does 3 damage. We still have Burst Lightning, Punishing Fire and Forked Bolt. Newcomers like Galvanic Blast and Arc Trail are nice too.  Red also keeps a little stash of utility spells which can steal troublesome creatures or create dudes from unused equipement.

While red provides some good options for the weenie deck, it will really come down to what works out the best. Maybe playing a zillion artifacts to hit metalcraft triggers on bladewright or sunchaser is the way to go.  Maybe Glint Hawk is better than Goblin Guide. Or maybe there will be a combination of both. Maybe it won’t matter because Koth powered Titan Ramp decks will be blowing everythign up. We’ll find out soon enough.


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Block rotation is one of the coolest periods in tournament Magic. The old guard decks (which everybody is sick of) rotate out or lose a lot of power, replaced by timid newcomers unsure of their place in constructed play. Sometimes Teir 2 decks get a chance to see what first class accommodations look like for a while. It is a great time for deck builders and people who sell cards.

Also. Jund, you were a bastard not unlike Freddy Kruger; born from the sweaty thrusting of a thousand players who saw cascade was retarded and could afford Maelstrom Pulse.  I thought I invented you, but your mom was a whore. You’re not my son. Get off my couch.

So, what are we going to be looking at in the future?

Quite a few people I talked to during the pre-release seemed to think a White Weenie deck was poised to make an appearance in the new standard. I agree.  However, I’m not sure what form the weenie or token deck will take. Maybe something mono white, like this.  Maybe it will be made from artifacts. Most likely with will be weenies witih artifacts.

I can has play time?

When I first thought about playing a weenie-artifact deck, I didn’t like the idea. I didn’t think you were getting a whole lot of an advantage playing small creatures which had to be equipped to be any good. I didn’t think paying 1 for a 1/1 and then having to pay 3 to drop and put some equipment on it to make it a 3/2 double strike was all that hot. That’s like paying 4 for a 3/2 double strike, right?

Well, maybe that’s not so bad.

And metalcraft? I fucking hate metalcraft. I’m probably wrong about this, but I think it sucks, for now. I saw plenty of decklists with that lame Mox Opal and Auriok Edgewright in them. Getting three artifacts regularly in a rush deck? Ugh.

However, I thought about it and I see you can get some pretty powerful effects from these type of interactions. I still don’t like Metalcraft, or the metal craft creatures like Auriok Sunchaser and the edgewright. I’d rather use the Zendikar gear-enabled creatures. You also get to re-use the equipment if your guy dies, so it’s not like an enchantment you’re investing in one creature. 

So, in the future, at least when the meta first changes, I expect to see a lot of weenies. I’ll probably see a million Trusty Machetes, Adventuring Gear, Basilisk Collars and Swords of Vengeance. I’m probably going to look at the aforementioned creatures along with Glint Hawk, Kor Duelist, Kor Outfitters, Stoneforge Mystic, Steppe Lynx and a shittload of Memnites.  

I haven’t heard a lot about Honor the Pure, Ajani Goldmane or other types of mass buffing effects. I  beleive the idea is to use the artifacts to trigger rediculous creature effects rather make them all just a little bit bigger. I have to admit, a 4/4 with doublestrike is a lot cooler than a 3/3 or a 4/4. However, a little vanilla love might not hurt either, especially if you’re just going to throw a knife on a bird.

However, I think there are a few more avenues for weenie decks I haven’t heard people talking about, espcially if they’re going to be passing out the artifact equipment. ……

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Zendikar poses a problem for me. I like obviously powerful cards that have an obvious place in the metagame. A good example of this would be something light Lightning Bolt. It is cheap, powerful and I know exactly where I want to put it.

Zen has a few cards like this. However, the set seems to  have a lot more of what I call cards with potential; powerful cards without an obvious slot in the current metagame. These are cards that are good in a vacuum, “win-more” cards or cards which would necessitate building a new deck.

I think the reasons for this are two-fold. I have never seen cards like the cards in Zen before, so I’m not quite sure how to classify them. The metagame, after losing Lorywn, will probably consist of several Alara based decks such as Bant, Jund and Naya, which don’t have so many open slots and seem to do just fine without the new cards. 

Of course, new decks always come along when one set rotates out and another takes its place. Sometimes it just takes time, and cards with potential.

Here are my picks for Zen, the rare cards.48uutg1a1n_EN

Obvious choices

Fetch Lands
At first glance, fetch lands don’t seem to be all that, but on closer inspection, they do so much. First, they are super mana fixers. A few sets of these will keep the three and four color decks running strong. Secondly, they thin your deck out. Lastly, they trigger landfall twice, once with the initial drop and once when you put the land you searched out into play. Money rares already near $20 per.  

Day of Judgment
It doesn’t kill regenerating creatures, but it is still Wrath of God. Since when has regeneration really been relevant? River Boa will probably laugh at this, but that’s about it. Control will want.

Goblin Guide
Some say he’s better than Figure of Destiny, some say he’s worse. I don’t know who’s right, but a 2/2 with haste for 1 will be played in aggressive decks in his color. Uncontested, on turn three you get the same amount of damage in as you would with the figure, minus the extra 4 mana you played. He doesn’t have late game presence, but the haste could still be relevant for the last few points of damage. His drawback is interesting too. You get to see what they are drawing next turn. Of course, they might get a land, but we’ll see if this ends up being relevant.

Cards with Potential 

Mindbreak Trap
Played for free or for 2UU, you still get to counter any number of cards. It will always counter at least one. Perhaps this will see some sideboard action against cascade. If a combo deck appears in standard, we will certianly see this.

Bloodchief Ascension
I fully expect somebody to figure out how to build a deck around this. I can already see it going in some sort of mono-black Vampire aggro deck or Blightning. With cheap damage and hasty creatures abound in standard, activating two or three of these is pretty feasible. Not to mention devastating.

ScuteMobPreviewScute Mob
I don’t care what they say, Scute Mob has board presence turn one. He will get there eventually if they don’t kill him. Drop him early and get in a few pings, drop him late and he can grow to stupid size in just a few turns. He might be a removal magnet, but that’s okay. He only costs one mana.

Ob Nilixis, the Fallen
Ob might make a good finisher. If he dies before you get to drop a land, he’s underpowered. If he dies after you drop a land, you got a 6/6 and 3 damage in for 3BB. He’s great with Harrow and Fetchlands. He doesn’t even have to swing, but if he does he’ll likely be huge. Of course, he will require a bit of building around, but I think he’ll get there.

Malakir Bloodwitch
On her own, she’s a 4/4 pro white with flying, one life to you and one away from your opponent. For 3BB. Two or vamps on the field and you just got mad value from her.

Pyromancer Ascension
Might be nice on its own, but I see some U/R nonsense with draw a card, discard a card, then double your pleasure. Cruel Ultimatum X3!

Summoning Trap
Nice side for anything heavy in green if counter-control comes into power. Not bad at 3GGG and certainly not at 0. Might help you find that creature you really need in a pinch too.

Oran Rief, the Vastwood
Two of these in play and little guys like Scute Mob, Wild Nacatl and Bloodbraid Elf just seem like fun.

Luminarch Ascension
This card was built for control/fog decks and at the same time for defeating fog/control decks.

Valakut, the Molten Pinnacle
Three land draws in a row in mono-red won’t suck so badly anymore.

Emeria, the Sky Ruin
Mono white will have endless creatures.

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Zendikar has been fully spoiled. Starcity has gone live with presales of singles. Wallets are screaming for mercy in unison across the planet.


Thanks WotC; we were bored with our playsets of Wrath anyway.

The enemy colored fetchlands are going for between $15 and $20 a pop right now, with Misty Rainforest and Verdant Catacomb selling the highest. Day of Judgment is at the $15 mark. The greatly anticipated Lotus Cobra is selling at a whopping $25.

On the bright side, Devout Lightcaster isn’t even $2 yet; get her while she’s cheap.

Besides the obvious staples like the fetches and the wrath replacement, Zendikar is full of super powerful cards. Lorywn is  rotating out and  a power vacuum is being created. Nobody knows what standard is going to look like in a few weeks. Right now, there is infinite possibility.

To be honest, I have never seen cards like what Zendikar is packed full of. It is not just the power level of the cardboard, but the strangeness of the set. When Timespiral block dropped and Alara took its place, we got plenty of neat new cards, but it felt like the same game. I feel there is going to be an interesting shift in the game soon. 

Perhaps you should be safe and just buy a whole set.

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