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Posts Tagged ‘Vengevine’

Block rotation is one of the coolest periods in tournament Magic. The old guard decks (which everybody is sick of) rotate out or lose a lot of power, replaced by timid newcomers unsure of their place in constructed play. Sometimes Teir 2 decks get a chance to see what first class accommodations look like for a while. It is a great time for deck builders and people who sell cards.

Also. Jund, you were a bastard not unlike Freddy Kruger; born from the sweaty thrusting of a thousand players who saw cascade was retarded and could afford Maelstrom Pulse.  I thought I invented you, but your mom was a whore. You’re not my son. Get off my couch.

So, what are we going to be looking at in the future?

Quite a few people I talked to during the pre-release seemed to think a White Weenie deck was poised to make an appearance in the new standard. I agree.  However, I’m not sure what form the weenie or token deck will take. Maybe something mono white, like this.  Maybe it will be made from artifacts. Most likely with will be weenies witih artifacts.

I can has play time?

When I first thought about playing a weenie-artifact deck, I didn’t like the idea. I didn’t think you were getting a whole lot of an advantage playing small creatures which had to be equipped to be any good. I didn’t think paying 1 for a 1/1 and then having to pay 3 to drop and put some equipment on it to make it a 3/2 double strike was all that hot. That’s like paying 4 for a 3/2 double strike, right?

Well, maybe that’s not so bad.

And metalcraft? I fucking hate metalcraft. I’m probably wrong about this, but I think it sucks, for now. I saw plenty of decklists with that lame Mox Opal and Auriok Edgewright in them. Getting three artifacts regularly in a rush deck? Ugh.

However, I thought about it and I see you can get some pretty powerful effects from these type of interactions. I still don’t like Metalcraft, or the metal craft creatures like Auriok Sunchaser and the edgewright. I’d rather use the Zendikar gear-enabled creatures. You also get to re-use the equipment if your guy dies, so it’s not like an enchantment you’re investing in one creature. 

So, in the future, at least when the meta first changes, I expect to see a lot of weenies. I’ll probably see a million Trusty Machetes, Adventuring Gear, Basilisk Collars and Swords of Vengeance. I’m probably going to look at the aforementioned creatures along with Glint Hawk, Kor Duelist, Kor Outfitters, Stoneforge Mystic, Steppe Lynx and a shittload of Memnites.  

I haven’t heard a lot about Honor the Pure, Ajani Goldmane or other types of mass buffing effects. I  beleive the idea is to use the artifacts to trigger rediculous creature effects rather make them all just a little bit bigger. I have to admit, a 4/4 with doublestrike is a lot cooler than a 3/3 or a 4/4. However, a little vanilla love might not hurt either, especially if you’re just going to throw a knife on a bird.

However, I think there are a few more avenues for weenie decks I haven’t heard people talking about, espcially if they’re going to be passing out the artifact equipment. ……

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How do you make Timmy-sized creatures playable? Pay for them slowly.

It is pre-release day, and sadly, I cannot attend due to a sudden change in work schedule. I don’t actually play Magic these days, but a sealed event really sounded like fun. Maybe I’ll make the release.

In the meantime, I’ve looked over the RoE spoilers over at MTG Salvation. RoE is weird. It seems pretty different from what we’ve seen so far. While I’m not going to try and figure out how the new card will affect the standard meta just yet, I do have some opinions on the new mechanics and themes of the set.

Levelers

I don’t like the leveling creatures. Most of them are awful and it just doesn’t “feel like Magic” to me at all. However, some of the levelers are pretty good, and leveling is probably better than I want to admit. You can power your monsters up in installments instead of having to have a lot of open mana at once, such as the case with Figure of Destiny.

Jorga Treespeaker was the first leveler to catch my eye. She doesn’t actually cost you anything to level her the first time, and there’s probably no reason to level her past that. Student of Warfare is pretty decent as a 3/3 with first strike for 3. Mono red might find a reason to live with Kargan Dragonlord. Others might turn out to be better than they look at first. After all, you eventually get a pretty massive guy or game-changing effect if they sit there long enough. Levelers will probably be sneaky like that.

Rebound

I love rebound. It makes me think of cascade. I get a beneficial effect for doing nothing I wouldn’t do otherwise, which is a bit like cheating. Most of the rebound spells are reasonably costed for what they do, and so getting to play them twice for the same price is great. The drawback of having to play the free copy during your upkeep could hurt you some times, but on other occasions it might actually help.

For example, Consuming Vapors on the rebound might keep your opponents from playing a creature during their turn. If it misses the second time around, the first sacrificial effect and the life gain is well worth 4 mana. Staggershock could also prevent your opponent from playing a creature, and the recurring spell can always hit the player.

Totem Armor

Totem armor seems like an interesting idea to spice up auras, which don’t usually see a whole lot of play. These new enchantments provide not only a bonus, but get around the two-fer effect when an enchanted creature gets zapped by a single spell. They also offer creatures the ability to fight usually bigger things without dying. This being said, none of them are really that exciting.

Hyena Umbra is pretty cool, giving a +1+1 boost plus first strike, not to mention the secondary totem effect. The untap all lands effect of Bear Umbra might be useful in some sort of combo deck.

The Eldrazi

The Eldrazi themselves seem like Timmy’s wet dream to me. They are huge, overpowered creatures. All Eldrazi have annihilator, which is ridiculous and will probably turn tides even with the smallest values. The “bigger” Eldrazi all have a Feldon’s Cane effect if they go into a graveyard from anywhere, so they can’t be cheated into play via graveyard games, but others effects still work fine.  It also gives them the opportunity to end up in your hand again. The big guys all have some ridiculous effect just for playing them too. Even the “smaller” Eldrazi do some pretty cool things.

I’m scared of these guys. Luckily the “smaller” Eldrazi are still pretty expensive and don’t have the protection or effects of the “bigger” guys. The bigger ones will likely cause a scoop, especially the insane Emrakul. They make great finishers, if you can pull off the mana.  There are all sorts of cards who spawn Eldrazi critters who can be sacrificed to produce the colorless mana it takes to summon these beasts.

I’m not a huge fan of the Eldrazi myself. I don’t want to see games evolve into everybody playing mana ramp, first one to Emrakul wins. Flavor wise they are what they were intended to be; invincible assholes. The spawn producing cards are mostly bad, though the ones that net you a creature and the 0/1 tokens are kind of interesting, though most are overpriced. 

At the moment, I don’t see Eldrazi mana-ramp being a hot strategey, but I do see some of the Eldrazi getting play. Kozilek is a resonably priced finisher with a great “when cast” effect, which is perfect for the kind of decks I think he will be played in. The Artisan of Kozilek is pretty neat too, and probably under priced for what he is; a big, scary Eldrazi who brings another monster back from the dead. Lets not forget there are other things to do with scads of colorless mana other than cast Eldrazi.

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